Monday, December 28, 2009

Recreating the Vespa in Zbrush

I originally detailed only parts of the vespa model in Zbrush, leaving the rest in Maya untouched. But when Pixologic recently asked me to submit the model to their turntable gallery, I had to get all of my Maya work in Zbrush. Do to that, I merged up the OBJ export and the ZTLs into one new ZTL. Getting the materials out was a bit trickier. I created a sphere and framed it in the center of the camera in Maya, and set my render size to 1024sq.



 I applied each material in my scene, 1 by 1, and rendered them on this sphere. Then I brought those images into zbrush and created a set of new materials with them, applying them 1 by 1 to each subtool.





Wednesday, December 2, 2009

Over the Horizon, skies

some ideas for skies. I'm thinking that one of the ways to show wanderlust through the eyes of #34 are to change the skies when we are looking from his perspective. I imagine the top image as bleak reality, and the lower image, as romanticized possibility.