I applied each material in my scene, 1 by 1, and rendered them on this sphere. Then I brought those images into zbrush and created a set of new materials with them, applying them 1 by 1 to each subtool.
Monday, December 28, 2009
Recreating the Vespa in Zbrush
I originally detailed only parts of the vespa model in Zbrush, leaving the rest in Maya untouched. But when Pixologic recently asked me to submit the model to their turntable gallery, I had to get all of my Maya work in Zbrush. Do to that, I merged up the OBJ export and the ZTLs into one new ZTL. Getting the materials out was a bit trickier. I created a sphere and framed it in the center of the camera in Maya, and set my render size to 1024sq.
I applied each material in my scene, 1 by 1, and rendered them on this sphere. Then I brought those images into zbrush and created a set of new materials with them, applying them 1 by 1 to each subtool.
I applied each material in my scene, 1 by 1, and rendered them on this sphere. Then I brought those images into zbrush and created a set of new materials with them, applying them 1 by 1 to each subtool.
Saturday, December 5, 2009
Thursday, December 3, 2009
Wednesday, December 2, 2009
Over the Horizon, skies
some ideas for skies. I'm thinking that one of the ways to show wanderlust through the eyes of #34 are to change the skies when we are looking from his perspective. I imagine the top image as bleak reality, and the lower image, as romanticized possibility.
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